Sunday, January 10, 2016

Virtual Demolition - Crowdfunding Campaing

Hello everyone!

       Perhaps you have come to this blog through our IndieGoGo campaign, you probably already know many of the things that we will discuss now, but for those who do not know, as we explain here.

       A crowdfunding campaign needs a reason to be created, our reason is that we have basically two obstacles, if you read our previous post, you should know that we live in Venezuela, this country is going through a severe economic crisis, Venezuela is in first place in the top of countries with the highest inflation in the world, in our country the possibility of obtaining dollars to a "normal" price is almost zero, and this has some impact on our project, one of our main goals is to place our game on Steam Greenlight, but to do this, we must pay before 100 USD, 100 USD in our country are nearly 10 months of work (because 1USD = 1000BsF and the salary of a month is 10.000BsF).

       If that were not enough, we have another problem, as we discussed in our IndieGoGo Campaing, our computer supports the basic features of EU4, but for the most demanding tasks (physical simulations for example), gradually work is hindered, to the point of becoming impossible. More concretely, Our computer does not support the physical simulations of the largest structures we have built, this task requires a powerful CPU and our computer does not have this feature. In the following video you can observe the problem:





       These are the Specs of our PC:

RAM: 6Gb DDR3 (2Gb + 4Gb)
GPU: Sapphire Radeon HD 5570 VRAM 1Gb GDDR3
CPU: Pentium(r) Dual-Core CPU E5700 3.00Ghz

       Basically our problem is the inflation of the currency of our country, which does not allow us to overcome the two obstacles exposed, Steam Greelight access and develop very great levels for our game because our PC.

       This is all for now, thanks for your attention.




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